Dominic

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Dominic last won the day on May 17

Dominic had the most liked content!

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1,151 Ultimate RGN Enthusiast

About Dominic

  • Rank
    Vault Dweller
  • Birthday 04/21/1995

Profile Information

  • Gender
    Male
  • Interests
    Computers

Computer Specs

  • CPU
    Intel i7 4930K 3.4GHz
  • CPU Cooler
    Corsair Hydro H60 Liquid + Duel Silent Fans
  • Motherboard
    ASUS Sabertooth X79
  • Memory
    16GB DDR3-1600
  • Storage
    1TB HHD + 250GB Samsung EVO SSD + 2TB SSHD FireCuda
  • Video Card
    NVIDIA GeForce GTX 1080 8Gb EVGA Superclocked
  • Power Supply
    1475 Watt Toughpower XT
  • Case
    NZXT Phantom Full Tower
  • Monitor(s)
    Samsung 27" + ASUS 27"
  • Headphones
    Sennheiser G4ME ZERO
  • OS Software
    Windows 10 Professional
  • Keyboard
    Razer Blackwidow
  • Mouse
    Razer Naga - Molten Edition

Recent Profile Visitors

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  1. The Server's State (My Opinion)

    I check the forums regularly (mainly the AL threads), and I didn't even know Chapter 2 happened. I joined the server yesterday after seeing the Discord chat blowing up about how Kavala is dead, and then went and checked it out myself. The entire time I was on the server I never saw anything about turning in supplies to rebuild Kavala. I was more or less just kind of like "wow, they actually destroyed Kavala." The new Stadium area that you had people build for was barely even marked on the map. If I were any new player I would just think it's a "General Store" and "Market", but nothing else to be interested in. Also, nukes don't make rectangular explosions, they're spherical correct? That giant red rectangle is cringe.. Make it a circle. I don't think the population died from Chapter 2. Maybe what killed it was the delay of Chapter 2 coming out? Everyone was forced to give up their houses in Kavala for it, but then had to wait a couple weeks for the release to actually come. You can see on GameTracker the population started taking massive hits a couple days before Chapter 2 was actually released. So, it wasn't really because Chapter 2 that the population died, but because of it's release it's going to stay dead, for now. Edit: IMO, the failure for Chapter 2 came from the lack of marketing. It should have been emailed out a day before the release that it's coming "tomorrow", and then people could prepare to play on it. I didn't find out it happened until a week after (sorry I've been busy with some irl stuff mainly school). The lack of views on the topic mentioning Chapter 2 gives me the idea that it may not have been posted as an Alert anywhere, like the front page of the website. It's like the fifth slide on the slideshow, and I happen to stumble upon that just now.
  2. completed Rebel weapon shop

    Hell while we're at it you might as well change the prices of all the green MXs in the market. They're like 150% more expensive than the tan versions. The green ones give you no more benefit than the tan ones.
  3. Permanent keys

    What's going to happen when you accidentally give a key to a player? Or if you ever want to take the key away?
  4. Beef up cartels

    Maybe if the cartels are made more worthwhile then BKB will consistently try to hold them, but I can tell you now that I've already gone up against BKB + TGR battles and it's definitely a fair fight. Their boy Steve is a nasty shot, but that doesn't meant the rest are phenomenal. But for the sake of discussion, lets say BKB does try to hold all of the cartels. There are currently 3 cartels, so you'll have 2, 2, 3 at the cartels. If you don't think any other gang can take out 2 gang members and then capture the hideout then you're thinking of a good enough strategy! So, lets say all seven pack into one cartel. You go and take their other ones. It's an on-off cycle that will keep rebels occupied with each other.
  5. Beef up cartels

    This is not entirely true at all. That's like saying a gang of rebels cannot go up against the police when it's 4v10. It all depends on your strategy. There isn't much RP at cartels as it currently stands. The cartels are suppose to make you money. Do you expect gangs to have friendly roleplay at cartels or hostile RP? It's always going to be hostile. Move the cartels out of heavily traveled cities in order to stray away from KOS on innocent civilians passing through, and make it KOS so gangs can fight each other over territory. As I explained in my OP if gangs want to discuss who gets to control which cartel then they'll figure out a location to meet instead of doing it at the cartel.
  6. Beef up cartels

    I would honestly put all weapons at the same cartel. Who's really going to risk their stuff to capture a cartel to make small firearms and 5.56? Unless you mean you cannot get these weapons anywhere except from cartels. I agree that the current money generation from holding these cartels is negligible. I've generated like 60k from all of them after holding them for a couple days. I feel the cartels should at least be generating $100k an hour, plus taking a percentage of money from people who process the drug relative to the cartel.
  7. Beef up cartels

    That sounds like a great idea for a single cartel! I'd make that the most profitable cartel, but also still leave the other drug cartels for other gangs to capture and profit from.
  8. What is your in-game name? Dominic What is your player ID? 76561198048117670 What is your age? 22 Do you have any prior experience on any EMS team? If so, where and when? I was previously on the EMS team a long time ago. I have been on and off the team throughout the past 4 years of playing Altis Life on both RGN and GSN.
  9. Beef up cartels

    Yeah I actually do like that as well. Either the ability to spawn at gang hideouts (if you control it) or if Gang Houses are ever added then spawn at those.
  10. Rebel Training

    Losing it after respawning from a police officer killing you sounds good.
  11. Terror threats and distance

    Don't cops have the Hunter HMG that can easily kill people from 1.5km out? The reason people do 1.5km terror threats is to consider everyone within shootable distance within the threat. You don't want to say 750m, and not be able to shoot someone at 800m. You don't want to say 1km, and not have that rest of your gang who's currently sneaking up on that HMG sitting at 1.1km not be considered within the terror threat. Ya feel?
  12. Beef up cartels

    @Stryker34 basically said what I wanted to say. It's more for the threat of capturing it. Capturing a gang hideout does not give you money at all, so having it KOS is a little pointless as it's just a glorified weapons shop. Cartels on the other hand actually generate money for you, and would be worth fighting over if the payout is drastically increased. The desire for KOS on cartels is so you can have a no-nonsense approach at going to capture a cartel. I will assume that gangs will discuss "This is my territory. The weed cartel is mine, and if you take it you will die" outside of the cartel area bounds. If some gangs want to gather and discuss who's going to hold which cartel then I'm sure they will figure that out. It's a high stakes money maker in the world, and discussing who gets to capture it at the location is silly. I also forgot to add in my OP: Notify the defending gang of their territory being captured. This will allow for the two gangs to fight it out, instead of having some pestering gang come up and steal it without any contest. You could then also add to @Paronity's achievements: It Was Mine All Along - Steal a cartel from another gang Ooo You Almost Had It! - Defend your cartel from being stolen
  13. Beef up cartels

    I'm not sure what's underway for cartels, but they really need to be beefed up. I played for probably 3-5 hours yesterday, captured all of the cartels, and held them until I logged off. There were only ~30 or so players online, but we only made $7,000. Now, there is really no reason to capture these if there isn't a significant benefit. The gang armament found at cartels is that same one I found at a gang hideout. Meaning the weapons I can purchase at the cartels can also be bought at gang hideouts (which are the same thing except no gang fund money generation from hideouts?). Suggestions: Increase gang fund money generation drastically It was awkward walking up to a cartel yesterday and just talking with the gang that currently owned it. Like, isn't this suppose to be a pivotal part of being a rebel that is suppose to make you a good amount of money? The conversation ended in "we have it right now, but you can take it after." They don't even care if you take it? Make a 50m KOS zone around cartels Whether it's KOS or not is not going to affect me too much, but it's more for the ambushes you can pull off on gangs coming to steal it from you. If cartels are made to be worth capturing then increase the capture time, and make it so instead of capturing a flag you capture a TriggerArea. Basically like domination in CoD. This will allow for other gangs to come and contest the area when they're within range of the TriggerArea. That is useful for when you're either defending or attacking, and want to stop the cartel from being stolen from you. You'll be forced to fight it out within the small area to keep from losing the cartel. I'd set on the flag that whoever captures the cartel has it for 30 minutes without being able to get contested/stolen that entire time.
  14. I'll bring this to the member who is responsible, and have a talk with him. That's not the way I want to conduct business around here, and I'll make sure it's changed. Furthermore, it is in the mission statement that we will go after anyone who wishes to steal/harm civilians, and I consider that any rebel gang that is not Omega. I do have a mercy rule that I will make sure we standby that keeps my members, and myself, from continuously engaging with gangs.
  15. I am aware that there have been many gangs named Omega in the past. However, the reason I choose them name now is for the meaning behind Omega. Previously I ran an Alpha gang that wanted nothing more than to control everything, but now we plan on lying low, and conducting operations in a slightly more merciful way. We're going to be more friendly to civilians, and punish rebels who want to rob/steal from civilians as mentioned in the mission statement. New gang, who dis?